E.g: -> Now just rename all the things. You'll have to rename anything using the old map's filename with your current filename. You can put anything in here, but make sure that the preview image is the filename of your preview image. These fields will determine the info shown when you select the level. Delete all the weird filenames and just leave the words on the beginning of the lines. Keep in mind that this name will not show up in the game, the in game name is found in info.json. This will be extremely difficult to change later, so really think about it. When you've copied it into your repo folder, rename the file to your desired level name. If you update, verify integrity, etc, it will disappear. DO NOT leave your maps in the content\levels folder. The best first step is to copy the map template.zip into the repo folder, found in Documents, Beamng, Mods. is a must if you intend on making/editing your own terrains or textures. You'll need Notepad++, it is practically impossible to do this without it. You must have 7zip or another archive viewer to edit the. The level editor is fairly comprehensible and is fairly easy to learn. I've screwed around with the world editor before and making my own stuff from scratch and the hardest part is the file setup and whatnot.